Conversation
Notices
-
So yeah, I finally got my RPG group to actually role play. After weeks of diligent training and preparation, and quite literally hitting them over the head with the rules of D&D to try and force some roleplay, along with me playing about 10 different characters at the same time, I finally got the group to actually have internal discussion that was relative to the plotline (and, as an added bonus, it even included character development!!!) I am so happy about this momentous occasion that I just wanna scream!!!!! *INHALE*
Tuesday, 12-Apr-11 23:33:02 UTC from web-
@fightingfire yay.
Tuesday, 12-Apr-11 23:33:14 UTC from web -
@fightingfire Lol nice. Half my group usually tries to be into the plot in-game, and the other half just wants to fight. Pretty funny when the groups argue honestly :D
Tuesday, 12-Apr-11 23:37:09 UTC from web-
@camptranshumanist I am currently engineering a huge inter-party conflict, where I gave 4 of the group members elemental daggers that combine to form a mythic level 30 elemental sword meant to slay Orcus. Unfortunately, the sword is near impossible to break apart again, and the party will descend into a team killing frenzy as each one tries to take the sword for themselves. IT'S GOING TO BE AWESOME.
Tuesday, 12-Apr-11 23:40:35 UTC from web-
@fightingfire Ooh fanciful. Right now I've been DMing our lvl-20 campaign, slaying the Tarrasque and doing stuff our other campaigns have only dreamed of. Difficult to DM with all the teleporting that goes on, but the challenges I can set them up against are insane
Tuesday, 12-Apr-11 23:42:48 UTC from web-
@camptranshumanist Oh, our campaign is at level 5 right now. I tend to plan very, very, very far ahead. It's going to end up with the party slaying Orcus with the help of the immortal originals of each race lending their power after using the sacred elemental sword as a key to unlock the abyss of souls to try and defeat the demon prince once and for all.
Tuesday, 12-Apr-11 23:44:55 UTC from web-
@fightingfire Sounds pretty in depth. I tend to 'focus on the now' when DMing and not write too much of the story for them. Like, the 'main storyline' I provide them is more part of the background of the game than what they are actually doing. It makes it seem more . . . real, IMO. That's not to say long questlines can't be fun though :)
Tuesday, 12-Apr-11 23:48:14 UTC from web-
@camptranshumanist Eh, I usually don't start out with aspirations of grandeur, but then my imagination gets a working, and I go on from there.
Tuesday, 12-Apr-11 23:51:56 UTC from web
-
-
-
-
-
-
@fightingfire Congratulations! Feels good, doesn't it?
Tuesday, 12-Apr-11 23:39:55 UTC from web-
@scribus Considering how the dysfunctional the entire thing was before I came, yes. Feels good pony.
Tuesday, 12-Apr-11 23:41:56 UTC from web
-
-