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Designing RPG combat systems is hard work. Putting those designs into words other people can understand is even harder.
Wednesday, 06-Apr-11 22:08:33 UTC from web-
@puzzlemint Highly relevant to my interests, mind if I hit you up on IRCHighway to hear that out sometime?
Wednesday, 06-Apr-11 22:35:42 UTC from web-
@pride I have no specific objections, but it's not my project. I'm just 'in charge' of that specific aspect. Also, to be clear, I was referring to the video game type of RPG, not the tabletop type. Though in theory it may be possible to adapt the system...
Wednesday, 06-Apr-11 22:49:22 UTC from web-
@puzzlemint Incredibly to my interests. Although I'm gunning to be a software developer, my heart lies in game design; shame the money doesn't too. I've thought of many systems both complex and simple, and marvelled at existing systems, both traditional and innovative. I'd _love_ to hear what you've come up with, would almost enjoy that like a good cup of coffee. ...almost.
Wednesday, 06-Apr-11 22:52:52 UTC from web
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