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  1. Designing RPG combat systems is hard work. Putting those designs into words other people can understand is even harder.

    Wednesday, 06-Apr-11 22:08:33 UTC from web
    1. @puzzlemint Highly relevant to my interests, mind if I hit you up on IRCHighway to hear that out sometime?

      Wednesday, 06-Apr-11 22:35:42 UTC from web
      1. @pride I have no specific objections, but it's not my project. I'm just 'in charge' of that specific aspect. Also, to be clear, I was referring to the video game type of RPG, not the tabletop type. Though in theory it may be possible to adapt the system...

        Wednesday, 06-Apr-11 22:49:22 UTC from web
        1. @puzzlemint Incredibly to my interests. Although I'm gunning to be a software developer, my heart lies in game design; shame the money doesn't too. I've thought of many systems both complex and simple, and marvelled at existing systems, both traditional and innovative. I'd _love_ to hear what you've come up with, would almost enjoy that like a good cup of coffee. ...almost.

          Wednesday, 06-Apr-11 22:52:52 UTC from web